If your A/D is good enough, stupid still wins, but your soldiers get chipped up. It's been artificially "nerfed" to fight stupid, but fast. I will tell you this, AUTOBATTLE is fast, yes. Have a few "AHA!!" moments by watch replays. Make connections about your warrior team. Cannons and artillery can typically get in 2 round (typically) against the defense before they are touched or challenged.Īs you manually fight, you have to study how things behave. There are 3 critical things to evaluate in your opponent on the battle field:ġ) Which side goes first (your side, or your opponent) in the matchups made for this battleĢ) Which warriors on that side goes first (could be a few of them, if they're the same)ģ) What's the MOST lethal opponent to you and how many does the defense have? Include in your analysis what the payload is and how SAFE the unit using it can be when it delivers it. War in this game is not "press a button". As without doing so you will be at a great disadvantage as you will never know what troops to match against an enemy in battle. If you are lucky you may get the first strike in with some of your rogues Then on your following move you move all your units forward to attack.īut you must learn to fight manually. Tthe thing you are trying to do is get the enemy to bring that battle to you, Once they are in range move your rogues forward. Depending on what they are and how far forward they move I might even not move any of your troops on your next move. Then let the enemy move all their troops. but keep your rogues on their starting points. (as you want to make sure you have at least one unit to go into the 2nd wave so the rogues have something to morph into. It is a 2 wave battle so I would use 6 rogues and 1 heavy knight and one sword warrior. In the case of the battle you are trying to win. GE is also good for practicing manual battles as you can see what you will be facing.
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